Beginner
Find the basic mistakes and see what to fix first.
See exactly where your edge goes. Turn the history of your games into a clear plan to work from.
31% of the losses in this example come from opening mistakes.
One method, different problems. Start with what matters for your game.
Find the basic mistakes and see what to fix first.
Stop dropping points in the same situations again and again.
See which phases of the game are holding your rating back.
Build a regular loop for testing hypotheses on your own sample.
Review your students' games against one shared set of metrics.
From your first export to a system for working on your own game.
Collecting game history from different platforms, removing duplicates and normalising the format.
Scoring rate, decision accuracy, time per move, consistency by phase — what the numbers actually mean and when to trust them.
How many games you need before a conclusion stops being noise. Confidence intervals in plain language.
A ranked summary of losses by position type, ordered by impact on results rather than by gut feeling.
Comparing the openings you actually play against your preparation to expose systematic drift and gaps.
Key branching points: when to trade, how to weigh initiative, and how to hold on to a plan.
A dedicated block on technique: where half-points are most often lost and which positions you should simply know.
How to ask an engine the right question — and where its evaluation stops being applicable.
Building opponent profiles from your own sample and preparing for a specific person.
Telling bad play apart from a bad run, plus rules for moving up in opposition strength.
12 templates: weekly report, position map, rating trend, volume tracking.
Fatigue and tilt as measurable factors: how they show up in the data and what to do mid-tournament.

Export your game history and bring it to one format, following the instructions.
The ready-made reports show which positions cost you the most.
Pick two or three changes and test them against a fresh sample of games.
The loss map helps you set priorities: start with whatever affects your game most.
Share of total losses by category
Instead of trying to improve everything at once — two concrete tasks for the coming week.
What the program coversEvery figure in these examples is illustrative. They demonstrate the method and do not guarantee a rating gain: the outcome depends on how much you play, who you play and how you work on your mistakes.
One payment. Lifetime access. All future updates included.
At your own pace, with the tools ready to go.
Personal reviews and support from the author.
One shared method for a coach and a squad.
Once sales open, the path from choosing a plan to your first conclusions will look like this.
Still have a question? Write to us.
support@asiatek.ioNo. Everything runs on ready-made templates, and one module is dedicated to preparing the export. Basic spreadsheet skills are enough.
The first meaningful reports start at roughly 300 games. With a smaller sample, the programme covers which conclusions are already safe and which are not.
Yes, with one caveat: while you play little, there isn't enough data for fine-grained conclusions. Basic mistakes show up immediately though, and a first report usually points to two or three obvious directions.
The value for a strong player isn't new knowledge but process: a regular cycle of collecting data and testing hypotheses instead of one-off reviews from memory. Plus an honest read on what is already statistically significant and what is still noise.
Any game with full or partial information that leaves a game history: chess, go, backgammon, card and board disciplines, strategic esports formats. The core is shared, while the metrics modules split into three formats: classical, blitz and tournaments.
Yes, one module is dedicated to it. Profiles are built from your own sample of games played against them — that is, from open data, with no access to anyone else's account.
No, and nobody honestly can. We provide the method and the tools; the result depends on how much you play, how strong your opposition is, and whether you follow changes through. Every figure on this site is illustrative.
No. It is a training programme and a set of templates for reviewing games you have already played. Nothing attaches to your game client or runs during play — that is against the rules of virtually every platform.
A supporting one. Engines and language models help label positions and form hypotheses faster, but you make the decisions and verification runs against your own sample. Blindly trusting an engine's evaluation is exactly what one module teaches you to stop doing.
Any platform you can export a text game history from. Module one covers the most popular sites and what to do when no export is available.
Your game export stays with you: the templates compute everything locally, and nothing needs to be uploaded to us. We store only the buyer's email and the order details.
USDT on TRON, Ethereum and BNB Chain. No other methods are connected yet.
The site watches the transaction for you. Once the transfer reaches the required number of confirmations, access opens on the order page — usually under a minute on TRON.
Your order link is unique and stays valid. Access is also duplicated to the email you provided at checkout.
If it was less than required the order stays unpaid: send us the transaction hash and we'll sort it out manually. If it was more, access opens and we refund the difference on request.
The network is fixed when the order is created and the address is shown only for that network. A transfer on another network won't be detected automatically — contact support straight away.
That's fine. Create a new order and give support the hash of the old transaction — we'll credit it.
Yes, within 14 days of purchase if you have completed no more than two modules. Refunds go back in the same coin and network.
Permanent, including future updates to the materials. There are no recurring charges.
Start and Pro are meant for one person. For a roster there is the Team plan, which covers five members.
The materials are educational and do not guarantee any sporting or financial outcome. The program is for reviewing games already played and is not used for hints during play. 18+