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MIND SPORTS ANALYTICS

Your next move, backed by data.

See exactly where your edge goes. Turn the history of your games into a clear plan to work from.

  • Chess
  • Go
  • Backgammon
  • Other games
A/GAME ANALYTICSSample data
YOUR GAME AT A GLANCE

From games to conclusions

After the program69%win rate in this example
+22 ptsacross a 500-game sample
  • After the program
  • Before
70%60%50%0100200300400500
Where to grow: the opening

31% of the losses in this example come from opening mistakes.

An illustration of the method, not a forecast
lessons and reviews
42
ready-made reports
12
weeks of program
6
lifetime access
∞
01 / WHO IT IS FOR

Your level. Your place to grow.

One method, different problems. Start with what matters for your game.

01

Beginner

Find the basic mistakes and see what to fix first.

02

Amateur

Stop dropping points in the same situations again and again.

03

Tournament player

See which phases of the game are holding your rating back.

04

Professional

Build a regular loop for testing hypotheses on your own sample.

05

Coach

Review your students' games against one shared set of metrics.

02 / PROGRAM

Less guesswork. More understanding.

12 modules

From your first export to a system for working on your own game.

01

Data and exports

Collecting game history from different platforms, removing duplicates and normalising the format.

02

Core metrics

Scoring rate, decision accuracy, time per move, consistency by phase — what the numbers actually mean and when to trust them.

03

Sample size

How many games you need before a conclusion stops being noise. Confidence intervals in plain language.

04

Mistake map

A ranked summary of losses by position type, ordered by impact on results rather than by gut feeling.

05

Opening repertoire

Comparing the openings you actually play against your preparation to expose systematic drift and gaps.

06

The middlegame

Key branching points: when to trade, how to weigh initiative, and how to hold on to a plan.

07

Endgames

A dedicated block on technique: where half-points are most often lost and which positions you should simply know.

08

Working with engines

How to ask an engine the right question — and where its evaluation stops being applicable.

09

Opponents

Building opponent profiles from your own sample and preparing for a specific person.

10

Variance and streaks

Telling bad play apart from a bad run, plus rules for moving up in opposition strength.

11

Reports and dashboard

12 templates: weekly report, position map, rating trend, volume tracking.

12

The mental side

Fatigue and tilt as measurable factors: how they show up in the data and what to do mid-tournament.

Every report template includedThey work without paid subscriptions
A games table with pieces and an analytics chart
FROM THE GAME TO PRACTICE

Every game is material to grow on.

03 / HOW IT WORKS

One loop. Every week.

  1. 01

    Collect the data

    Export your game history and bring it to one format, following the instructions.

  2. 02

    Find the weak spots

    The ready-made reports show which positions cost you the most.

  3. 03

    Change and verify

    Pick two or three changes and test them against a fresh sample of games.

04 / SAMPLE REPORT

See the mistake. Choose what to fix.

The loss map helps you set priorities: start with whatever affects your game most.

Where the edge is lost

Sample

Share of total losses by category

Opening mistakes
31%
Decisions in time trouble
24%
Overrating an attack
18%
Trades without a plan
15%
Level endgames
12%
REPORT → PLAN OF ACTION

Openings and time trouble — 55% of the losses in this example.

Instead of trying to improve everything at once — two concrete tasks for the coming week.

What the program covers

Every figure in these examples is illustrative. They demonstrate the method and do not guarantee a rating gain: the outcome depends on how much you play, who you play and how you work on your mistakes.

05 / PRICING

Choose how you want to work.

One payment. Lifetime access. All future updates included.

ON YOUR OWN

Start

At your own pace, with the tools ready to go.

49 $
one-time payment
  • All 12 modules
  • 12 report templates
  • Review checklists
  • Free material updates
WITH FEEDBACKMost popular

Pro

Personal reviews and support from the author.

149 $was 199 $
one-time payment
  • Everything in Start
  • Two personal sample reviews
  • Private chat with the author
  • Extended engine-work section
  • Q&A sessions every two weeks
FOR FIVE MEMBERS

Team

One shared method for a coach and a squad.

399 $
one-time payment
  • Everything in Pro
  • Access for 5 members
  • Consolidated team report
  • Two group sessions
  • Help rolling the process out
Pre-orders are open: payment is taken now, access to the materials opens at launch. Ordering is for members with an approved application.Ask a question
GETTING STARTED

Your first report — in a single evening.

Once sales open, the path from choosing a plan to your first conclusions will look like this.

  1. Choose a plan
  2. Pay in USDT on the network you prefer
  3. Get access on the order page and by e-mail
  4. Export your game history
  5. Drop your data into the report template
  6. Pick your first changes for the week
06 / QUESTIONS AND ANSWERS

Let us get into the detail.

Still have a question? Write to us.

support@asiatek.io
Do I need a data background?

No. Everything runs on ready-made templates, and one module is dedicated to preparing the export. Basic spreadsheet skills are enough.

How many games do I need to start?

The first meaningful reports start at roughly 300 games. With a smaller sample, the programme covers which conclusions are already safe and which are not.

Is it suitable for a beginner?

Yes, with one caveat: while you play little, there isn't enough data for fine-grained conclusions. Basic mistakes show up immediately though, and a first report usually points to two or three obvious directions.

Will it give a strong player anything?

The value for a strong player isn't new knowledge but process: a regular cycle of collecting data and testing hypotheses instead of one-off reviews from memory. Plus an honest read on what is already statistically significant and what is still noise.

Which games does the method fit?

Any game with full or partial information that leaves a game history: chess, go, backgammon, card and board disciplines, strategic esports formats. The core is shared, while the metrics modules split into three formats: classical, blitz and tournaments.

Can I analyse my opponents?

Yes, one module is dedicated to it. Profiles are built from your own sample of games played against them — that is, from open data, with no access to anyone else's account.

Do you guarantee my rating will grow?

No, and nobody honestly can. We provide the method and the tools; the result depends on how much you play, how strong your opposition is, and whether you follow changes through. Every figure on this site is illustrative.

Is this software that advises me during a game?

No. It is a training programme and a set of templates for reviewing games you have already played. Nothing attaches to your game client or runs during play — that is against the rules of virtually every platform.

What role does AI play in the programme?

A supporting one. Engines and language models help label positions and form hypotheses faster, but you make the decisions and verification runs against your own sample. Blindly trusting an engine's evaluation is exactly what one module teaches you to stop doing.

Which platforms does it work with?

Any platform you can export a text game history from. Module one covers the most popular sites and what to do when no export is available.

What happens to my data?

Your game export stays with you: the templates compute everything locally, and nothing needs to be uploaded to us. We store only the buyer's email and the order details.

Which payment methods are available?

USDT on TRON, Ethereum and BNB Chain. No other methods are connected yet.

How quickly do I get access?

The site watches the transaction for you. Once the transfer reaches the required number of confirmations, access opens on the order page — usually under a minute on TRON.

What if I closed the tab after paying?

Your order link is unique and stays valid. Access is also duplicated to the email you provided at checkout.

I sent the wrong amount — now what?

If it was less than required the order stays unpaid: send us the transaction hash and we'll sort it out manually. If it was more, access opens and we refund the difference on request.

I sent the transfer on the wrong network — is it lost?

The network is fixed when the order is created and the address is shown only for that network. A transfer on another network won't be detected automatically — contact support straight away.

My order expired but I already sent the transfer.

That's fine. Create a new order and give support the hash of the old transaction — we'll credit it.

Can I get a refund?

Yes, within 14 days of purchase if you have completed no more than two modules. Refunds go back in the same coin and network.

Is access permanent or time-limited?

Permanent, including future updates to the materials. There are no recurring charges.

Can I share my access?

Start and Pro are meant for one person. For a roster there is the Team plan, which covers five members.

YOUR GAME. YOUR DATA.

A strong move starts with the right question.

Open the program

Reviewing mind sports on your own data.

Program

What is insideHow it worksSample reports

Help

Questions and answersPricingGetting started

Contact

support@asiatek.io ↗Telegram ↗Account ↗

The materials are educational and do not guarantee any sporting or financial outcome. The program is for reviewing games already played and is not used for hints during play. 18+

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